NewGenerate sounds from Claude Code, Cursor & Claude Desktop

Game sound effects, forged by an agent.

Describe any sound: a retro blip, footsteps on gravel, a cinematic plasma rifle. An AI sound designer crafts it and hands back loop-ready, game-mastered WAVs in seconds.

30 days free with 50 sounds, then $12/month. Cancel anytime.

Exports forUnityUnrealGodotGameMakerFMODWwiseWeb Audio
How it works

An agent that knows sound design.

Different sounds need different tools. You never have to pick one: describe the sound, and the agent takes it from there.

01

Describe it

Plain words work. Name the source, the material and the space, pick a style if you like, or ask for a seamless loop.

“heavy stone door grinding open”“8-bit coin pickup”
02

The agent crafts it

An AI sound designer works out the best way to make each sound, from crisp chiptune blips to realistic foley and multi-layer cinematic hits, and handles every detail.

“footsteps on wet gravel”“fireball, then impact”
03

Drop it in your game

Game-mastered 48 kHz WAVs come back in seconds: trimmed, click-free and loudness-matched, with loop points and as many variations as you asked for.

sword_unsheathe_01–04.wavrain_loop.wav
For AI tools

Use it where you build.

Ask your coding agent for “a jump sound and three footstep variations” and the files land in your project's assets folder. It works through a hosted MCP server, a one-file local server, a Claude skill, a CLI or the REST API.

Claude CodeSkill or MCP
Claude Desktop & claude.aiConnector or local MCP
Cursor · VS Code · WindsurfMCP
Codex · Gemini CLI · scriptsMCP, CLI & REST
terminal
$ claude mcp add --transport http blipsmith \
    https://your-app/api/mcp --header "Authorization: Bearer $KEY"

> add a jump sound and 3 footstep variations to assets/sfx
⏺ blipsmith · generate_sound_effect
  ✓ assets/sfx/jump_01.wav · 1 credit
  ✓ assets/sfx/footsteps_gravel_01–03.wav · 3 credits

Built for game audio, not podcasts.

Seamless loops

Equal-power crossfades, plus WAV loop points that Godot, FMOD and Wwise read.

Mastered for games

48 kHz / 24-bit, peak −1 dBFS or −16/−20 LUFS, click-free.

Free round-robins

One click creates pitch and EQ variations, so repeated footsteps and hits never sound machine-gunned.

Engine-friendly exports

snake_case names, mono for 3D, 16/24-bit, ZIP batches.

Yours to ship

Every sound is royalty-free for commercial use, and the license stays valid after you cancel.

Simple plans, honest credits.

One credit is one sound. Try any plan free for 30 days. Full pricing →

Most popular

Indie

For solo devs shipping a game

$12/mo

billed monthly

200 sounds / mo≈ 6¢ per sound
  • 200 sounds / month
  • 30-day free trial with 50 sounds
  • Royalty-free commercial license
  • 4 variations per prompt
  • Sounds up to 15 s, seamless loops
  • Credits roll over 1 month · top up any time
Start 30-day free trial

Free for 30 days, then $12/month. Cancel before the trial ends and you won't be charged.

Studio

For teams and heavy users

$36/mo

billed monthly

750 sounds / mo≈ 4.8¢ per sound
  • 750 sounds / month
  • 30-day free trial with 100 sounds
  • Everything in Indie
  • 8 variations per prompt, sounds up to 30 s
  • API keys, MCP server and Claude skill
  • Batch generation and 4 parallel jobs
Start 30-day free trial

Free for 30 days, then $36/month. Cancel before the trial ends and you won't be charged.

Questions

How does the free trial work?+

Pick Indie or Studio and add a card at checkout. The first 30 days are free and include 50 sounds (100 on Studio). If you don't cancel, your plan starts automatically when the trial ends and the card is charged. Cancel any time before that from Plan & credits and you pay nothing.

What does a credit buy?+

One sound. Every sound, and every variation of it, costs 1 credit, whether it's a tiny UI click or a layered cinematic impact. If a sound fails, its credit comes back automatically.

How is each sound made?+

An AI sound designer reads your prompt, works out the best way to make that particular sound, and masters the result for games. You only describe what you need.

Can I use the sounds in a commercial game?+

Yes. Every sound you make, including during your trial, is royalty-free for commercial use, and the license stays valid after you cancel.

Can my coding agent use it?+

Yes. Studio, and its trial, includes a hosted MCP server, a downloadable Claude skill and a CLI. Claude Code, Claude Desktop, Cursor, VS Code, Codex and Gemini CLI can generate sounds straight into your project's asset folder.

Which engines and formats are supported?+

WAV works everywhere: Unity, Unreal, Godot, GameMaker, FMOD, Wwise and Web Audio. Masters are 48 kHz / 24-bit, and you can export 16-bit, 44.1 kHz, or small 22 kHz mono files.

Your game deserves better placeholder audio.

Make your first sound in under a minute. 30 days free, cancel anytime.