Connect Blipsmith to Claude or ChatGPT, then just ask: a sword swing, a creaking door, a coin pickup. Your AI gets game-ready sound effects and puts them in your project.
Also Claude Code, Codex, Cursor and VS Code. 10 free sounds to start, no card.
Done. Five game-ready WAVs are in assets/sfx, trimmed and loudness-matched. I hooked them up: attacks swing, spells whoosh, and the door creaks when it opens. Tap one to listen.
Describe a sound and hear it in seconds.
Your first sound is free, no sign-up. Sign up with Google or GitHub for 10 more, no card. Plans from $4.99/month. See pricing
Real sounds from one short prompt each. Listen without an account.
Different sounds need different tools. You never have to pick one: describe the sound, and the agent takes it from there.
Plain words work. Name the source, the material and the space, pick a style if you like, or ask for a seamless loop.
An AI sound designer works out the best way to make each sound, from crisp chiptune blips to realistic foley and multi-layer cinematic hits, and handles every detail.
Game-mastered 48 kHz WAVs come back in seconds: trimmed, click-free and loudness-matched, with loop points and as many variations as you asked for.
What comes back
Blipsmith plugs into Claude and ChatGPT as a connector, and into coding agents as an MCP server. Ask for sounds in plain words: they come back as download links in chat, or land straight in your project's assets folder.
Also Gemini CLI, Windsurf, a Claude skill, a CLI and the REST API.
With Google or GitHub, no card. You get 10 free sounds to start.
One click makes it. Paste it into Claude under Customize → Connectors, or into ChatGPT under Plugins. Coding agents get a one-line command.
Equal-power crossfades, plus WAV loop points that Godot, FMOD and Wwise read.
48 kHz / 24-bit, peak −1 dBFS or −16/−20 LUFS, click-free.
One click creates pitch and EQ variations, so repeated footsteps and hits never sound machine-gunned.
snake_case names, mono for 3D, 16/24-bit, ZIP batches.
Every sound is royalty-free for commercial use, and the license stays valid after you cancel.
One credit is one sound. Try any plan free for 30 days. Full pricing →
For a game or two on the side
billed monthly
Free for 30 days, then $4.99/month. Cancel before the trial ends and you won't be charged.
For solo devs shipping a game
billed monthly
Free for 30 days, then $9.99/month. Cancel before the trial ends and you won't be charged.
For teams and heavy users
billed monthly
Free for 30 days, then $19.99/month. Cancel before the trial ends and you won't be charged.
Yes. Your first sound is free with no account: type a prompt above and press Generate. Sign up with Google or GitHub and you get 10 more free sounds, no card, which also work from Claude, ChatGPT and coding agents. When you want more, start the 30-day free trial.
Add https://blipsmith.ai/api/mcp as a connector, then sign in to Blipsmith when it asks and click Allow. In Claude, that's Customize → Connectors → Add custom connector (every plan, including Free). In ChatGPT, turn on Developer mode under Settings → Security and login (paid plans), then add it under Plugins. After that, just ask for a sound in any chat. Connect your AI in the studio walks you through it.
Pick a plan and add a card at checkout. The first 30 days are free and include 20 sounds on Hobby, 40 on Indie and 50 on Studio. If you don't cancel, your plan starts automatically when the trial ends and the card is charged. Cancel any time before that from Plan & credits and you pay nothing.
One sound. Every sound, and every variation of it, costs 1 credit, whether it's a tiny UI click or a layered cinematic impact. If a sound fails, its credit comes back automatically.
An AI sound designer reads your prompt, works out the best way to make that particular sound, and masters the result for games. You only describe what you need.
Yes. Every sound you make, including during your trial, is royalty-free for commercial use, and the license stays valid after you cancel.
Yes. Your free sounds, the free trial and every plan include the hosted MCP server, plus a downloadable Claude skill and a CLI. Claude Code, Codex, Cursor, VS Code, Gemini CLI and Windsurf can generate sounds straight into your project's asset folder.
WAV works everywhere: Unity, Unreal, Godot, GameMaker, FMOD, Wwise and Web Audio. Masters are 48 kHz / 24-bit, and you can export 16-bit, 44.1 kHz, or small 22 kHz mono files.
Connect your AI in about a minute and start with 10 free sounds, no card.