License
Sound license
A plain-language summary. Each sound's license is stamped on it when it's made, shown in your library and written into the WAV's metadata.
Commercial license
This applies to every sound you make, including during your free trial and with free sounds. It covers:
- Worldwide, perpetual, royalty-free use in games, apps, trailers, streams, videos and ads.
- Including the sounds in products you sell, such as games, Unity or Unreal packages, VRChat avatars and accessories, mods and templates, even when buyers can open the WAV files.
- No attribution required.
- Editing, layering and processing are allowed.
- The license survives cancellation. Sounds you made stay licensed forever.
Sound packs (paid plans)
Sounds made on a paid plan (marked Commercial + resale in your library) can also be sold or given away on their own: sound libraries, sample packs and SFX packs on asset stores. This doesn't apply to sounds made during the free trial or with free sounds.
- You can't present the sounds as Blipsmith's own product or use our name or logo to sell them.
- AI-generated sounds may not be protected by copyright, and someone else may make a similar sound, so we can't promise you exclusive rights to a pack.
- This also survives cancellation.
Not allowed
- Selling or redistributing sounds made during the trial or with free sounds as a standalone sound library, sample pack or SFX pack.
- Imitating a real person's voice, or recreating copyrighted sounds and trademarked audio logos.
- Training other generative audio models on the outputs.